Gameplay Guide

Ghost of Yotei Gameplay Guide

What changed from Ghost of Tsushima: weapons instead of stances, a wolf at your side, bounties on your head and a map you explore at your own pace.

By Alex Lin · Last fact-checked

Melee Weapons
5
Main Story
25-30 h
Co-op
Legends
On this page
  1. Ghost of Yotei gameplay overview
  2. Combat: weapons instead of stances
  3. Ranged weapons, tools and the wolf
  4. Stealth
  5. Exploration and navigation
  6. Bounties and camps
  7. Side activities and minigames
  8. Beginner tips
  9. How long is Ghost of Yotei?
  10. New Game+, co-op and roguelike modes
  11. Frequently Asked Questions

Ghost of Yotei gameplay overview

Ghost of Yotei is a third-person open-world action game set in Ezo in 1603. You play as Atsu, a mercenary hunting the six outlaws who killed her family. The Ghost of Yotei gameplay loop will feel familiar if you played Ghost of Tsushima: sword fights, stealth, horse riding across a large open world and a steady supply of side activities. But Sucker Punch changed several core systems, most importantly by replacing Tsushima's combat stances with a set of different weapons.

Most of what is below was shown in the July 2025 State of Play gameplay deep dive and confirmed in interviews and reviews. For graphics settings, see our Ghost of Yotei PS5 guide; for collectibles and regions, see the map guide.

Combat: weapons instead of stances

In Ghost of Tsushima, Jin switched between four stances of the same katana to counter different enemies. Ghost of Yotei drops stances entirely. Instead, Atsu carries five different melee weapons, and each one is effective against particular enemy types. You can switch weapons in the middle of a fight, and Sucker Punch describes the result as more improvisational than the old stance system.

Switching is encouraged but not forced. Sucker Punch has said the game will not punish you for sticking to one weapon type, so you can play with a favourite if you prefer. Atsu can also disarm enemies and use their own weapons against them, and some weapons can be thrown.

Atsu's melee weapons
WeaponWhat it isNotes
KatanaSingle swordAtsu's standard sword
Dual katanaTwo swords at onceTaught by Hanbei, Ezo's former best bounty hunter
YariSpearLong reach; attacks can send enemies flying
KusarigamaSickle on a chainPulls enemies in from a distance and handles groups
OdachiLong, heavy swordThe weapon the Oni himself fights with

Ranged weapons, tools and the wolf

Alongside her blades, Atsu has bows, a tanegashima matchlock rifle with different ammunition types and a tanzutsu pistol, plus quickfire tools such as kunai, smoke bombs and blinding powder. Firearms can be deadly when used at the right moment, but Sucker Punch made them secondary weapons that cannot replace a sword.

The biggest new companion mechanic is Atsu's wolf. You can call it into battle, where it helps take down enemies quickly. PlayStation lists the wolf among Atsu's core abilities, next to disarming techniques and mounted tackles, where Atsu knocks enemies down from horseback.

Stealth

Stealth is still a big part of Ghost of Yotei gameplay. In the gameplay deep dive, Atsu took out a group of three enemies in quick succession without alerting anyone else. The game's 22 Yotei Six camps are where you will use stealth and open combat most, and since patch 1.1 you can replay them with a results screen that tracks goals such as finishing undetected.

Exploration and navigation

Ghost of Yotei keeps Tsushima's minimal on-screen interface. The guiding wind returns to point you towards your objective, and you can change where it leads by playing different songs on Atsu's shamisen. A spyglass lets you look across the landscape and mark points of interest without opening the map menu.

Riding is faster too: guide your horse along paths of flowers to pick up speed. Leads, clues and missions are tracked as cards, which gives you a simple way to choose what to do next. At Atsu's childhood home you can switch back in time and see the place as it was when she was a child.

  • Guiding wind: points to your current objective; change it with shamisen songs.
  • Spyglass: mark locations directly from the world.
  • Flower paths: ride along them for extra horse speed.
  • Cards: track clues, missions and places to explore.

Bounties and camps

Atsu's reputation has a cost. As her bounty grows, bounty hunters come after her, which leads to random fights as you travel. The system works both ways: Atsu can also take on bounties herself, and they are tracked with the same card system as other leads. There are 31 bounties in the game.

You can set up camp in the open world to rest and cook. Travelling merchants visit your camp, so you can buy weapons, tools and clothing without going back to a town. The game also has extensive armor and cosmetic customization.

Side activities and minigames

Between main missions, Ezo is full of smaller activities. Hot springs raise your maximum health, Bamboo Strikes increase your Spirit, shrine climbs and fox dens give charms, and Altars of Reflection give skill points. There are also sumi-e painting, shamisen songs, dueling trees and Zeni Hajiki, a coin-flicking minigame. Our map guide lists how many of each there are and in which region.

Beginner tips

A few habits make the first hours of Ghost of Yotei gameplay easier, based on how the systems above work.

  • Try every weapon early. Each one is strong against certain enemy types, so knowing when to switch saves health in big fights.
  • Clear Yotei Six camps as you find them: each contains an Altar of Reflection, and each altar is a skill point.
  • Visit hot springs whenever you pass one; the extra maximum health helps right away.
  • Call your wolf in crowded fights to thin out groups quickly.
  • Use the spyglass to mark places ahead and ride along flower paths to get there faster.
  • If a fight goes badly, disarm an enemy and turn their weapon against them.

How long is Ghost of Yotei?

Estimates from guide sites and reviews are consistent. Sticking mainly to the main story takes around 25 to 30 hours. Doing a good share of side content brings that to roughly 35 to 45 hours, and finishing everything for 100% completion takes 50 to 60 hours or more. Playing on the higher difficulties such as Lethal can add another 10 to 20 hours because fights take longer. Sucker Punch's creative director has said the time commitment is similar to Ghost of Tsushima.

Estimated play time
Play styleHours
Main story onlyAbout 25-30
Main story plus side contentAbout 35-45
100% completionAbout 50-60+

New Game+, co-op and roguelike modes

Ghost of Yotei gameplay has grown since launch. Patch 1.1 in November 2025 added New Game+, which keeps your gear and upgrades, and made Yotei Six camps and duels replayable with scored results. Ghost of Yotei: Legends, a free online co-op mode for up to four players that builds up to a Raid, arrived on March 10, 2026.

On October 1, 2026 the Echoes of Sekigahara expansion adds heavy weapons, new enemy types and a new region, and the Most Wanted mode brings roguelike runs with four playable characters, including Jin Sakai. Our Ghost of Yotei DLC guide covers both.

Frequently Asked Questions

Does Ghost of Yotei have stances?

No. Stances from Ghost of Tsushima were replaced by five melee weapons (katana, dual katana, yari, kusarigama and odachi) that you can swap between mid-fight.

How long is Ghost of Yotei?

About 25 to 30 hours for the main story and 50 to 60 hours or more for 100% completion.

Does Ghost of Yotei have co-op?

Yes. Ghost of Yotei: Legends is a free online co-op mode for up to four players, added on March 10, 2026. The main story is single-player.

Does Ghost of Yotei have guns?

Yes. Atsu can use a tanegashima matchlock rifle and a tanzutsu pistol, but they are secondary weapons and cannot replace melee combat.

Is there a wolf in Ghost of Yotei?

Yes. Atsu has a wolf companion she can call into battle.

Does Ghost of Yotei have New Game+?

Yes. New Game+ was added in patch 1.1 in November 2025.