World Atlas
Ghost of Yotei Map & Regions
How the Ghost of Yotei map is laid out, when each region opens up, and how many collectibles you will find in each one.
By Alex Lin · Last fact-checked
- Main Regions
- 6
- Collectibles
- 310
- Missable
- None
Plus the small Mount Yotei area
Across 20 categories
Free roam continues after the story
On this page
Ghost of Yotei map overview
The Ghost of Yotei map covers Ezo, the land that is now Hokkaido, in the year 1603. It is split into six main regions: Yotei Grasslands, Ishikari Plain, Tokachi Range, Nayoro Wilds, Teshio Ridge and Oshima Coast. There is also a small seventh area on the slopes of Mount Yotei itself. Three regions are open almost from the start, and the other three unlock as you progress through the main story.
Across the whole map there are 310 collectibles and activities in about 20 categories, from hot springs and fox dens to Altars of Reflection and Yotei Six camps. None of them are missable: after the credits you can keep exploring in free roam and pick up anything you left behind. Most collectibles appear on your map automatically when you get close, but a few types, such as Nine Tails' Puzzle Boxes and Ainu Items, do not, so they are the ones people usually miss.
New region on October 1, 2026
The Echoes of Sekigahara expansion adds the Ashoro Foothills, a previously unseen area of Ezo. This page covers the base game map; the DLC guide linked below covers the expansion.
All Ghost of Yotei regions and how to unlock them
This table lists every region on the Ghost of Yotei map in the order most players reach them, with the exact condition that opens each one.
| Region | How to unlock | Access |
|---|---|---|
| Yotei Grasslands | Starting region after the Prologue | Start |
| Tokachi Range | Follow the river north-east from Yotei Grasslands | Open from the start |
| Nayoro Wilds | Take the ferry at Central Ferry on the shore of the Great Lake | Open from the start |
| Ishikari Plain | Main Tale: The Oni | Story |
| Teshio Ridge | Main Tale: The Kitsune | Story |
| Oshima Coast | Main Tale: The Saito Brothers | Story |
| Mount Yotei | Mount Yotei Shrine path in western Yotei Grasslands | Side area |
Region-by-region guide
Yotei Grasslands is where the open world begins once the Prologue ends. It is one of the busiest regions for collectibles, with 12 Altars of Reflection, 4 hot springs, 3 fox dens and 3 shrine climbs, so it is worth clearing before you travel further.
Tokachi Range and Nayoro Wilds are both open from the start, even though the story does not send you there right away. Tokachi Range is reached by following the river north-east out of Yotei Grasslands. Nayoro Wilds is reached by ferry from Central Ferry on the Great Lake. Nayoro Wilds has the fewest collectibles of the six regions and no Bamboo Strikes at all.
Ishikari Plain opens during Main Tale: The Oni and has the most Altars of Reflection after Teshio Ridge. Teshio Ridge opens during Main Tale: The Kitsune and has the most Altars of Reflection on the whole map, 16 in total. It also hides the easiest hot spring to miss: the one at Red Crane Inn, where you pay 200 coins to a bathhouse attendant instead of finding it in the wild.
Oshima Coast is the last main region, unlocked through Main Tale: The Saito Brothers. Finally, Mount Yotei is a small side area reached by the Mount Yotei Shrine path in the west of Yotei Grasslands. It contains one Altar of Reflection.
Ghost of Yotei map collectibles by region
The categories below are the ones that directly make Atsu stronger, so they are the ones most players hunt first. Counts are per region and add up to the in-game totals.
| Region | Altars of Reflection | Hot Springs | Shrine Climbs | Bamboo Strikes | Fox Dens |
|---|---|---|---|---|---|
| Yotei Grasslands | 12 | 4 | 3 | 3 | 3 |
| Ishikari Plain | 13 | 4 | 3 | 2 | 2 |
| Tokachi Range | 7 | 2 | 3 | 3 | 2 |
| Nayoro Wilds | 3 | 1 | 1 | 0 | 1 |
| Teshio Ridge | 16 | 3 | 2 | 3 | 2 |
| Oshima Coast | 8 | 2 | 1 | 2 | 1 |
| Mount Yotei | 1 | 0 | 0 | 0 | 0 |
| Total | 61 | 16 | 13 | 15 (incl. 2 during story) | 11 |
Two Bamboo Strikes are completed automatically during story missions, so they are not tied to a region.
What each collectible gives you
Not every icon on the map is worth the same. Altars of Reflection are the most important, because each one gives a skill point. Hot springs and Bamboo Strikes raise your health and Spirit, and shrine climbs give charms. Cosmetic collectibles like Pillars of the Fallen can wait until later.
The other collectible categories on the map are: 12 Nine Tails' Puzzle Boxes, 5 Mountain Reliquary Puzzles, 18 Sumi-e paintings (15 are needed for the trophy), 30 Ainu Items, 10 Wolf Dens, 6 Dueling Trees, 8 Shamisen Songs, 31 Bounties, 10 Special Places for the trophy, 12 armor sets and 14 weapons. Puzzle Boxes and Ainu Items are the two types that are not marked on your map when you get close.
| Collectible | Total | Reward |
|---|---|---|
| Altars of Reflection | 61 | One skill point each (60 unlock every technique) |
| Hot Springs | 16 | Higher maximum health; a charm that grows stronger; Fundoshi armor for all 16 |
| Shrine Climbs | 13 | A charm with a passive buff each; Golden Mask for all 13 |
| Bamboo Strikes | 15 | More Spirit for special attacks |
| Fox Dens | 11 | A charm each; golden fox mask after all 11 |
| Pillars of the Fallen | 20 | Weapon kits that change the colour of your weapons |
| Yotei Six Camps | 22 | Each camp contains one Altar of Reflection |
Rewards as documented by PowerPyx and other completion guides.
All fox dens on the Ghost of Yotei map
Fox dens are back from Ghost of Tsushima: find a den and follow the fox to a small shrine for a charm. There are 11 in total. After finding all of them, collect the golden fox mask at the Hunting Camp Hideout to unlock the Guardian of Inari trophy. The final mask is obtained after visiting the Sanctuary Grove location.
| Region | Count | Fox dens |
|---|---|---|
| Yotei Grasslands | 3 | Lake View, Flowing Water, Grassy Hill |
| Ishikari Plain | 2 | Fire, Twin Path |
| Tokachi Range | 2 | Warm Plains, Whispering |
| Nayoro Wilds | 1 | Clear Water |
| Teshio Ridge | 2 | Winding River, High Wall |
| Oshima Coast | 1 | Blushing Forest |
Tips for 100% map completion
Because nothing on the Ghost of Yotei map is missable, you can play the story at your own pace and clean up afterwards. These habits save the most time.
- Clear Yotei Six camps as you find them: all 22 contain an Altar of Reflection, so they are also skill points.
- Prioritise Altars of Reflection early. Skill points make every later fight easier.
- Visit hot springs as soon as you see them; the extra health helps right away.
- Look carefully for Nine Tails' Puzzle Boxes and Ainu Items, as they are not marked on the map when you are nearby.
- Remember the Red Crane Inn hot spring in Teshio Ridge, which costs 200 coins.
- The Bamboo Strike at Misty Valley only opens after Mythic Tale: The Spider Lily General.
Frequently Asked Questions
How many regions are on the Ghost of Yotei map?
Six main regions: Yotei Grasslands, Ishikari Plain, Tokachi Range, Nayoro Wilds, Teshio Ridge and Oshima Coast. There is also a small side area on Mount Yotei.
How do I unlock Oshima Coast?
Oshima Coast opens during Main Tale: The Saito Brothers.
How do I unlock Teshio Ridge?
Teshio Ridge opens during Main Tale: The Kitsune.
How do I get to Nayoro Wilds?
Nayoro Wilds is open from the start. Take the ferry at Central Ferry on the shore of the Great Lake.
How many collectibles are in Ghost of Yotei?
There are 310 collectibles and activities, including 61 Altars of Reflection, 16 hot springs, 13 shrine climbs, 15 Bamboo Strikes and 11 fox dens.
Can you miss collectibles in Ghost of Yotei?
No. You can keep exploring in free roam after the main story, so every collectible can still be found.
